Tech analysis site Digital Foundry has compared the Xbox 360, PlayStation 3 and Wii U versions of Splinter Cell: Blacklist in an effort to gauge which version comes off the best. The Wii U version produces a full 1280×720 internal framebuffer, backed up by 2x multi-sample anti-aliasing. However, the game is let down from lengthy bouts of 20fps performance and sluggish loading times. You can read the full comparison, here.
“V-sync is permanently engaged for Nintendo’s platform, adding to its credentials as one of the better-presented versions of the game overall – and it even outperforms the 360 during earlier in-engine cinematics. However, from the moment Sam Fisher enters the Paladin aircraft, it’s clear this isn’t to last. We suffer from lengthy bouts of 20fps performance during most briefing scenes here, plus similarly sluggish levels of refresh while at the heart of larger shoot-outs.”